About Manabies

After being introduced to Manabies at school, 41% of children kept practicing mathematics on their own at home — solving hundreds of problems each week, and some more than a thousand.

Manabies is an action-adventure math game for children aged 6-15, currently in early access. It turns math practice from a chore into gameplay: children play because they enjoy it, and learning happens as a consequence of play rather than a prerequisite.

What makes Manabies different is that mathematics is not layered on top of the game. It is woven into the core mechanics, where visual math operations become the tools players use to fight, explore, and progress.

Manabies is free on iOS, Android, and Windows, with an optional Premium subscription, no advertisements, and no disruptive monetization.

The Game

Players explore a world of floating islands inhabited by the Manabies, gathering resources, developing a flying home base, and finding, training, and evolving creatures between fast-paced arena battles.

The story gives that world an anchor. Vanessa, a young Guardian chosen by Vinea, a legendary Manabu, sets out to protect the Manabies, recover rare Manabu seeds, and push back the Wonderlings, the enemies that threaten the islands.

In the arena, graphical representations of mathematical operations are the tools players fight with. Solving challenges unlocks abilities, clears obstacles, and wins battles, so the more action-packed the mission, the more mathematics a player naturally solves. The reaction tends to be immediate: children focus on defeating enemies and mastering challenges, and solve hundreds of problems without ever being told to study.

Learning & Schools

Beyond the action, Manabies is built to teach well. Adaptive algorithms tune the level of challenge to each player so students experience steady success, which drives persistence and effort. The game reaches past rote memorization toward conceptual understanding: repeated addition, the commutative property of multiplication, area models, fractions, and other K-6 foundations.

The same mechanics that work at home make Manabies School Edition a practical classroom tool. A single activity can serve students still building multiplication fluency alongside those ready for more advanced work, and teachers see not only who answers correctly but who is building lasting understanding and who needs support.

Early access testing with students in the United States, Brazil, and across Europe points the same way. After being introduced to Manabies at school, 41% of students kept practicing mathematics on their own at home, voluntarily solving 700+ challenges per week on average, and some more than a thousand. Beyond fluency, teachers report the moment that matters most: children beginning to see themselves as capable mathematicians.

Features

  • Real-time arena battles where visual math operations power attacks, abilities, timing, and progression.
  • Floating-island adventure loop built around missions, exploration, Wonderling battles, resources, and upgrades.
  • Creature collection centered on discovering Manabu seeds, growing Manabies, and expanding the player's team.
  • Flying Guardian base that acts as the player's mission hub, upgrade system, and home for Manabies.
  • Adaptive K-6 math practice covering number sense, arrays, multiplication, fractions, area models, and related foundations.
  • Manabies School Edition for classroom use, with teacher-facing progress insight and differentiated practice.
  • Safe free design with optional Premium subscription, no advertisements, and no disruptive or toxic monetization.

Videos

Manabies trailerYouTube

Images

Widgets

Founders Story

Manabies began when two gamers-turned-fathers, Jakub Stránský and Jakub Doucek, noticed a growing problem: getting children excited about mathematics keeps getting harder, even as mathematical thinking matters more than ever. Today's children compare educational apps, consciously or not, to the countless great games built purely to be engaging, and that is a hard contest for learning tools to win.

The founders were not newcomers. Jakub Stránský spent more than a decade building Techambition, the leading high-school mathematics platform in the Czech Republic, while Jakub Doucek led digital product development at Czech Games Edition, bringing acclaimed titles such as Codenames, Through the Ages, and Galaxy Trucker to digital audiences. After building and testing numerous prototypes, one concept stood apart: the arena battles that became Manabies.

Today Veska Games is a focused Czech team that pairs that foundation with children's storytelling and illustration from Michal Široký and Jaromír Štejnar, authors of the bestseller Medvěd Wrr, and game development from Vojtěch Struhár. The game is developed in collaboration with teachers and educational researchers.

Press angles

  • Games: An early-access creature-collection adventure with floating islands, base-building, and real-time arena combat driven by mathematical thinking.
  • Edtech: Adaptive K-6 math practice embedded directly into game mechanics, developed with teachers and educational researchers.
  • Parenting / Lifestyle: A safe, ad-free game for children aged 6-15 that encourages voluntary math practice through play.
  • Business / Investors: A team pairing a decade of mathematics-education experience with commercial game development, targeting the gap between educational apps children tolerate and games they choose, with early traction in voluntary at-home practice.

About Veska Games

Veska Games is a Czech educational game studio based in Veská, Czech Republic.

The studio develops games where learning emerges from play instead of interrupting it. Manabies is its early-access action-adventure math game for children aged 6-15, created by a multidisciplinary team with experience in mathematics education, commercial game development, and children's books.

Academic foundations

Manabies is developed in collaboration with teachers and educational researchers.

  • Petr Johanes, PhD: Stanford University — learning sciences and AI-driven motivation.
  • Antonín Jančařík, PhD: Charles University, Dean of the Faculty of Education — digital technologies in mathematics education.

Manabies Credits

Jakub Stránský
Co-founder, Veska Games
Jakub Doucek
Co-founder, Veska Games
Michal Široký
Team member; co-author of Medvěd Wrr
Jaromír Štejnar
Team member; co-author of Medvěd Wrr
Vojtěch Struhár
Team member; game developer and Godot enthusiast